Consumer Mindset – Habit, Loyalty or Dopamine!
Consumer habits can influence a product’s enduring success. Let us understand how people develop them and the ways in which popular products pull consumers to keep coming back.
Understanding Habit, Loyalty & Addiction
In the product context, it’s easy to distort the variance
between the three traits that can inspire a consumer to stick to the product
and keep picking it over the alternatives.
But let’s first deal with the big question: When is consumer
behavior a “habit”, “loyalty” or “addiction”?
What a habit is
By habit we refer to an action that a person performs
unconsciously (or semi-consciously) on a frequent and ongoing basis. Whenever
that person can’t perform the action for whatever reason, they feel discomfort.
Examples of daily habits might include:
- ·
Taking
the same route to work every day.
- ·
Putting
keys in a particular pocket.
- ·
Looking
both ways before crossing the street.
Product-related habits could be:
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Using
a particular personal care product, say the regular hair oil.
- ·
Checking
news on Google News feed every morning for a quick update.
We perform these actions without thinking and, if we can’t
do them, we feel anxious or upset. Because these actions are so automatic, we
free up our brain’s “operating memory” to use for thinking about other things.
It can be hard to draw a line between habit and addiction, especially in the context of digital
products like social networks or video games. We would say that the key
difference is that with addiction, all of a person’s actions are directed at obtaining
the thing in question. All other areas of life suffer as a result.
Drawing the line as to “Where (and whether)” between habit
and addiction is beyond the scope of this article. Finding the answer involves
questions of biology and ethics that we cannot address authoritatively here.
What a habit isn’t
Let’s try to demarcate between a habit that a consumer has and
their loyalty to the product.
While habit is an unconscious or semi-conscious act that is
frequent or ongoing in nature. Loyalty, by contrast, is often the result of a rational
choice and does not necessarily imply high frequency.
Examples:
- ·
Buying
appliances of a certain brand.
- ·
Going
to the same café again and again.
- ·
Flying
on a particular airline.
Loyalty can be the result of several factors:
- ·
Performance
- The consumer believes that the product performs better or gives better
results than the alternatives. Uber might be cheaper, safer and faster than a regular
cab, for example.
- ·
High
cost of switching - If a consumer is locked into the Apple ecosystem, it
becomes markedly difficult to switch to devices from other vendors.
- ·
High
Recall - Top-of-Mind and other factors in brand pull.
Dopamine and its role in habit formation
Pleasant experiences shape behavior patterns as a result of
dopamine, which is a hormone and neurotransmitter. In other words, dopamine is
the “glue” that attaches pleasure to a habit.
We have simplified scientific explanations here in the
interest of readability and accessible terminology. The full picture of
dopamine’s workings, of course, is rather more complicated and best understood
with a background in neurobiology.
One of dopamine’s roles is to reinforce experiences and
push us to seek novelty. It has played a major role in human evolution. For
more on its impact on behaviors, preferences, and even political views, check
out books such as “Dopamine
Nation: Finding Balance in the Age of Indulgence” by Dr. Anna Lembke.
From an evolutionary perspective, dopamine helps to
increase our likelihood of survival. By releasing dopamine, the brain
reinforces behavioral patterns that seem to benefit the body.
Keep in mind that dopamine by itself is not a “pleasure
hormone”. It generates certain such secretions
in the brain that create associations with a pleasure-bringing action,
motivating us to perform that action again.
Mechanism by which dopamine forms habits
What is the role of dopamine in forming habits?
Here’s a basic example. A friend has shown you Wordle, a popular new game. You get six attempts to
guess a five-letter word. When you type your guesses, any letters that appear
in the mystery word light up.
So you haven’t heard of the game before but decide to give
it a try. Down to the wire with no more guesses left, you successfully solve
the puzzle and experience pleasure. Your brain now releases a hormone-rich
cocktail that includes dopamine.
This process can be split into three stages: Signal, Work,
and Reward. These are the stages identified by scientists such as American
researcher Robert Sapolsky, whose experiments we will detail a bit later. In
our Wordle example, the stages would be:
- ·
Invitation
to play (Signal)
- ·
Opening
the app and completing the level (Work)
- ·
Joy
of victory (Reward)
At the moment of victory, you experience pleasure and your
brain releases a rush of hormones, including dopamine.
Then you play the game again the next day. This time you do
even better and solve the puzzle almost immediately. The signal might be
different from last time: maybe you saw someone bragging about their own win on
social media or maybe you just remembered your experience from the day before.
That same intoxicating cocktail of hormones shoots forth yet again and you feel
happy (especially if you did better than your friend!).
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The brain remembers that this action is pleasurable. The
job of dopamine is to make you want to do it again and again.
This works because the dopamine rush comes not when you get
the reward, but when the signal appears. Now a habit has been formed: when the
trigger appears, you want to complete an action.
You then start playing every day and the game becomes a
daily habit. This is reinforcement, a critical part of the process of forming a
habit.
Signals come in different types: they might be an internal stimulus (say, boredom) or external one (a friend’s message or push notification). We’ll talk more about signals in an upcoming article.
More dopamine facts
There are a few other things you should know about
dopamine. Large bursts of it are generated when it’s hard to predict the
likelihood of a reward. In one famous experiment described by Robert Sapolsky, monkeys release
twice as much dopamine when the likelihood of reward for an action drops from
100% to 50%.
Doomscrolling is a byproduct of dopamine as well. In one
2020 study, scientists confirmed that
even when information does not directly lead to a reward, dopamine will still
drive information-seeking behavior. This mechanism works in exactly the same
way as if the brain is expecting to receive a reward. In other words,
information itself can be the reward.
How
products encourage habit formation
With Wordle we saw the basic mechanics of how a habit is
formed. The game itself is not complex. Although it starts by giving the player
a dopamine rush, the game is monotonous so the amount of dopamine won’t
increase over time. Eventually, the player will probably switch to more
engaging alternatives that use more complex mechanics to maintain the player’s
interest for longer.
Here are real-life examples of how unpredictable rewards
stimulate higher dopamine amounts, and therefore increase motivation to perform
a habitual action.
Example: YouTube (as a content creator)
When you post on YouTube,
there’s no way of guessing your reward: who, when, and how many likes your
video will get. The consumer gets a notification and, with it, a dose of
dopamine in anticipation of opening the app. Engagement and frequency of
interaction with YouTube grow after
posting a video. But if you have only ten active followers and only those ten
can see it, you probably won’t be as enthusiastic: it’s too easy to predict the
result.
For a dopamine feedback loop to form, the consumer is
prompted to perform an action with the potential to bring a bigger reward. This
gets them more motivated to open the app:
- ·
Got
1,000 views?
- ·
What
if you participate in this challenge?
- ·
How
about trying this sound?
Example:
Games
Some of the mechanics in casual mobile games, like slot
machines, come straight from casinos. MMORPGs add an element of randomness to
rewards when the player collects loot from a fallen enemy. Just like with
social networks, the sheer unpredictability of the reward inspires the player
to return to the game and perform actions that promise such rewards.
These mechanics for engaging consumers and reinforcing
habits need to be recurring:
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I
got this awesome item today, but which one will I get tomorrow?
- ·
Will
I be able to defeat the new boss?
- ·
What
will the next reward be?
Consumers may not always verbalize these questions, but the
process of finding answers—combined with dopamine—will keep them coming back to
the product.
Habits are powerful — and potentially harmful
Dopamine plays a key role in forming new habits. As a
neurotransmitter, it helps people to remember behavior that leads to a reward,
or at least whatever the brain considers to be a reward. A recurring
Signal–Work–Reward sequence can make product use into a habit. This makes the consumer
feel attachment and added value on an unconscious or semi-conscious level.
In the upcoming articles, I will take you to other
wonderful aspects of consumer behaviour! So don’t forget to subscribe my blog.





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